IBT Solutions has been the business champion and technology developer for the Playful Supervised Smart Spaces project (P3S), an innovative one-year project now candidate for the EIT Innovators Award 2016. The project is aimed at creating so-called smart spaces technologies for kids with disability.
What we wanted to achieve
P3S aimed at facilitating the learning process in kids with disability through relaxation, pleasure and fun. We also wanted kids to exercise a wide spectrum of basic skills (attention, adaptation to the environment, cause-effect understanding, decision-making processes, communication and social interaction), with an approach that could be easily customizable to their specific needs. To achieve all this, we decided to explore and implement new and more effective forms of technology-enhanced interventions.
Why digital interactive technologies with children with disability?
We know the importance of early interventions and of alternative and more specialized methods to help kids with disability. We also know that the use of digital interactive technologies provides one of the most promising methods: kids with disability are instinctively attracted by digital technologies and they usually find interacting with them easier than interacting with other people (e.g. autistic kids).
Why P3S is important
Our innovation responds to the increasing demand, by therapists, scientists, and families, of treatments for children with intellectual disability that are alternative or complementary to the current practice. P3S offers these alternatives at a cost that is affordable by an average institution and that is scalable to its spending power.
The key idea of P3S is to enable rehabilitation centers or special education institutes to transform any physical room (min size: 4 sq. m.) into a Magic K‐Room: an innovative multisensory interactive environment that incorporates in a unique way virtual worlds displayed in the ambient, and everyday objects, such as toys and lights, which become smart and interactive by effect of technology. These materials react to children’s movements and manipulations with a variety of visual, auditory, tactile, and olfactory stimuli, and offer the opportunity to engage children in a gamut of activities: to relax, to play, and to exercise specific cognitive, emotional, motor, and social skills. In addition to this, Magic K‐Room technology offers a set of tools that address the therapists’ need of making the process of observation, data gathering, and data sharing more efficient, complete, objective, and cost‐effective.
Minimum technical requirements
The minimum infrastructure requirements for the basic configuration of the Magic K-Room are: 1 Windows PC (i3 Processor), 4GB Ram, 500MB HDD, 1 display system (1 TV screen 32” or 1 projector), 1 ceiling mounted projector, 1 Sound System 2.1. Most of the Game Kits require Microsoft Kinect v1.